Day 5: If You Give A Seed A Fertilizer

Part one was the most medative thing I have done all day…

Then I got to part two. It turns out that I got a working solution very quickly, but I was unable to run it to get an answer in a reasonable time. I spent a long time trying to run the code to get an answer. This is the first time that I have had to consider computation time in programming as I'm usually just doing web stuff that doesn't require it. So that's a bit of an eye opener and has got me thinking differently, for example planning whether to store data or continue operating with it on the fly, and not walking through the problem linearly but trying to find some way to compress the amount of loops you have to make.

Please note: running part two in browser will probably crash it. I ended up running the code directly with Node.js and it took 1 hour to compute the answer, checking a total of: 2,855,550,144 seeds.

Update: I just watched the Primeagen's speed run video where he solves part two from scratch in 23 minutes, and computes the answer in like a second, with Javascript. Ohhh so you're not supposed to brute force the answer? XD

It was really cool to see how he reads the question and instantly understands what the issues will be, what to avoid etc, and has a plan to avoid them. I had no idea. Even though I got nowhere close to being able to solve the problem without brute forcing it, or even understood what the Primeagen did, I feel that I have learnt something, and gained extra awareness.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 const inputToUse = testInput; // ! Make a database of necessary seeds const inputParts = inputToUse.split(/\n\n/); console.log(inputParts); const seedListInput = inputParts[0]; // console.log('seedListInput',seedListInput); const seedListInputArr = seedListInput.split(':'); const seedList = seedListInputArr[1].trim().split(' '); console.log('seedList',seedList); const seedDB = []; seedList.forEach(function(seedNo) { // part 1 const dbEntry = { id: seedNo, location: 'unknown' } seedDB.push(dbEntry); }); // console.log('seedDB',seedDB); // ! Get the maps ready const mapInputs = []; inputParts.forEach(function(part, i){ if( i != 0 ) { mapInputs.push(part); } }); // console.log('mapInputs',mapInputs); const maps = []; mapInputs.forEach(function(input){ const inputArr = input.split(':'); // console.log(inputArr); const mapName = inputArr[0].replace(' map','').trim(); const rulesStr = inputArr[1].trim(); const rulesStrs = rulesStr.split(/\n/); // console.log('rulesStrs',rulesStrs); const rulesObj = []; rulesStrs.forEach(function(str){ const cleanStr = str.trim(); const rulesArr = cleanStr.split(' '); const numRulesArr = []; rulesArr.forEach(function(numStr){ numRulesArr.push(parseFloat(numStr)); }); rulesObj.push(numRulesArr); }); // console.log('rulesObj',rulesObj); const mapObj = { name: mapName, map: rulesObj } maps.push(mapObj); }); // console.log('maps',maps); // ! We can pass a source number and a map name to get the corresponding id for that map function getCorrespondingID(sourceNo, mapName) { var correspondingID = sourceNo; // console.log('requested to use map:',mapName); // console.log('maps',maps); const mapToUse = Object.values(maps).find((obj) => { return obj.name == mapName; }); // console.log('mapToUse',mapToUse); const map = mapToUse.map; // console.log('map for this is:', map); // for each rule in the map map.forEach(function(rule){ const minSourceNo = rule[1]; // console.log('minSourceNo',minSourceNo); const range = rule[2]; const maxSourceNo = +minSourceNo + +(range-1); // console.log('maxSourceNo',maxSourceNo); if( sourceNo >= minSourceNo && sourceNo<=maxSourceNo ) { // we need to use this rule to find the corresponding ID // console.log(`${sourceNo} lies in range between ${minSourceNo} and ${maxSourceNo}`); const distanceFromMinNo = sourceNo - minSourceNo; const minDestinationNo = rule[0]; correspondingID = minDestinationNo + distanceFromMinNo; } }); return( correspondingID ); } // part 1 // ! Find the seed locations to update the awesome seedDB // seedList.forEach(function(seedNo) { // console.log(`––– Examining seed ${seedNo}`); // const soilNo = getCorrespondingID(seedNo,'seed-to-soil'); // const fertilizerNo = getCorrespondingID(soilNo,'soil-to-fertilizer'); // const waterNo = getCorrespondingID(fertilizerNo,'fertilizer-to-water'); // const lightNo = getCorrespondingID(waterNo,'water-to-light'); // const temperatureNo = getCorrespondingID(lightNo,'light-to-temperature'); // const humidityNo = getCorrespondingID(temperatureNo,'temperature-to-humidity'); // const locationNo = getCorrespondingID(humidityNo,'humidity-to-location'); // // locationNo = 1; // // console.log('locationNo',locationNo); // const seedEntryToUpdate = Object.values(seedDB).find((obj) => { // return obj.id == seedNo; // }); // console.log('seedEntryToUpdate',seedEntryToUpdate); // seedEntryToUpdate.location = locationNo; // }); // ! Check the updated DB // console.log('seedDB', seedDB); // const allLocations = []; // seedDB.forEach(function(entry){ // const location = entry.location; // allLocations.push(location); // }) // const closestLocationNo = Math.min(...allLocations); // console.log('closestLocationNo',closestLocationNo); // part 2 function isOdd(num) { return num % 2 == 1; } const seedListByRange = []; seedList.forEach(function(seedNo, i) { const cleanSeedNo = parseFloat(seedNo); const realCount = i+1; if( isOdd(realCount) ) { seedListByRange.push([cleanSeedNo]); } else { seedListByRange[seedListByRange.length-1].push(cleanSeedNo); } }); // console.log('seedListByRange',seedListByRange); var totalSeedCount = 0; var smallestLocationNo = null; seedListByRange.forEach(function(seedRange) { const rangeMin = seedRange[0]; const range = seedRange[1]; const rangeMax = rangeMin + (range-1); for( var seedNo = rangeMin; seedNo <= rangeMax; seedNo++ ) { totalSeedCount = totalSeedCount + 1; // console.log(`checking seed ${totalSeedCount}`); const soilNo = getCorrespondingID(seedNo,'seed-to-soil'); const fertilizerNo = getCorrespondingID(soilNo,'soil-to-fertilizer'); const waterNo = getCorrespondingID(fertilizerNo,'fertilizer-to-water'); const lightNo = getCorrespondingID(waterNo,'water-to-light'); const temperatureNo = getCorrespondingID(lightNo,'light-to-temperature'); const humidityNo = getCorrespondingID(temperatureNo,'temperature-to-humidity'); const locationNo = getCorrespondingID(humidityNo,'humidity-to-location'); // const locationNo = 0; if( smallestLocationNo === null ) { smallestLocationNo = locationNo; } else if( locationNo < smallestLocationNo ) { smallestLocationNo = locationNo; } } }); console.log('totalSeedCount',totalSeedCount); console.log('smallestLocationNo',smallestLocationNo); const endTime = performance.now() / 1000; console.log(`end at ${endTime} seconds`);
All days / Day 6