Day 10: Pipe Maze

On first glance the puzzle reminded me of the flow puzzles from Bioshock, and I've been playing them a lot recently replaying through the first game. I also thought it was going to be very convoluted, but as I thought about it more, I had a fairly straight forward plan. That plan worked, but implementing it was very difficult.

Yet again I had a lot of trouble with the recursive loop, debugging what would be the end point for it, and many bugs and hiccups along the way. Got there in the end, and I probably spent at least 3.5 hours on it. I think I need to take up Tim's advice to start writing unit tests and learning more about that. So that's on the horizon now for things to learn.

Looking at part two now – just no. I could probably get there in the end, but I don't have time for it really. It looks very challenging and will likely mean intense computation, so another part of the challenge will be writing a very elegant solution.

Please note, running the real input in browser could crash it.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 const inputToUse = testInput; const map = []; const inputLines = inputToUse.split(/\n/); inputLines.forEach(function(line,i) { const trimmedLine = line.trim(); const nodes = trimmedLine.split(''); nodes.forEach(function(node,j) { var isStartNode = false; if( node == 'S' ) { isStartNode = true; } const obj = { coords:[i,j], value: node, isStartNode: isStartNode } map.push(obj); }); }); console.log('fresh map', map); // takes a start position, returns an array of connected positions function getConnectedNodes(map, currentCoords, prevCoords) { // console.log('Getting connected nodes'); // console.log('prevCoords',prevCoords); console.log('--- currentCoords',currentCoords); const currentNode = Object.values(map).find( (obj) => { return obj.coords.toString() === currentCoords.toString(); }); const currentNodeValue = currentNode.value; const upCoords = [currentCoords[0]-1, currentCoords[1]]; const downCoords = [currentCoords[0]+1, currentCoords[1]]; const rightCoords = [currentCoords[0], currentCoords[1]+1]; const leftCoords = [currentCoords[0], currentCoords[1]-1]; var excludeUpNode = false; var excludeDownNode = false; var excludeRightNode = false; var excludeLeftNode = false; if( prevCoords ) { if( upCoords.toString() == prevCoords.toString() ) { excludeUpNode = true; } if( rightCoords.toString() == prevCoords.toString() ) { excludeRightNode = true; } if( downCoords.toString() == prevCoords.toString() ) { excludeDownNode = true; } if( leftCoords.toString() == prevCoords.toString() ) { excludeLeftNode = true; } } if( currentNodeValue == '-' ) { excludeUpNode = true; excludeDownNode = true; } if( currentNodeValue == '|' ) { excludeLeftNode = true; excludeRightNode = true; } if( currentNodeValue == 'L' ) { excludeLeftNode = true; excludeDownNode = true; } if( currentNodeValue == 'F' ) { excludeLeftNode = true; excludeUpNode = true; } if( currentNodeValue == '7' ) { excludeUpNode = true; excludeRightNode = true; } if( currentNodeValue == 'J' ) { excludeRightNode = true; excludeDownNode = true; } const connectedNodes = []; if( !excludeUpNode && upCoords[0] >= 0 ) { const upNode = Object.values(map).find( (obj) => { return obj.coords.toString() === upCoords.toString(); }); const upNodeValue = upNode.value; if( upNodeValue === '|' || upNodeValue === '7' || upNodeValue === 'F' || upNodeValue === 'S' ) { connectedNodes.push(upNode); } } else { console.log('upCoords are disallowed'); } if( !excludeRightNode ) { const rightNode = Object.values(map).find( (obj) => { return obj.coords.toString() === rightCoords.toString(); }); // console.log('rightNode',rightNode); if( rightNode ) { console.log('rightCoords',rightCoords); const rightNodeValue = rightNode.value; // console.log('rightNodeValue',rightNodeValue); if( rightNodeValue === '-' || rightNodeValue === '7' || rightNodeValue === 'J' || rightNodeValue === 'S' ) { connectedNodes.push(rightNode); } } else { console.log('rightCoords are disallowed'); } } else { console.log('rightCoords are disallowed'); } if( !excludeDownNode ) { const downNode = Object.values(map).find( (obj) => { return obj.coords.toString() === downCoords.toString(); }); if( downNode ) { console.log('downNode',downNode); const downNodeValue = downNode.value; console.log('downCoords',downCoords); console.log('downNodeValue',downNodeValue); if( downNodeValue === '|' || downNodeValue === 'J' || downNodeValue === 'L' || downNodeValue === 'S' ) { connectedNodes.push(downNode); } } else { console.log('downCoords are disallowed'); } } else { console.log('downCoords are disallowed'); } if( !excludeLeftNode && leftCoords[1] >= 0 ) { console.log('leftCoords',leftCoords); const leftNode = Object.values(map).find( (obj) => { return obj.coords.toString() === leftCoords.toString(); }); const leftNodeValue = leftNode.value; if( leftNodeValue === '-' || leftNodeValue === 'F' || leftNodeValue === 'L' || leftNodeValue === 'S' ) { connectedNodes.push(leftNode); } } else { console.log('leftCoords are disallowed'); } return connectedNodes; } const startNode = Object.values(map).find( (obj) =>{ return obj.isStartNode === true; }); console.log('startNode',startNode); const startNodeCoords = startNode.coords; // const startNodeCoords = [3,4]; const startPaths = getConnectedNodes(map, startNodeCoords, null); console.log('startPaths',startPaths); startPaths.forEach(function(pathStartNode, i) { var pathEnded = false; var stepsFromStart = 1; var examinedCoords = pathStartNode.coords; var prevCoords = startNodeCoords; pathStartNode.stepsFromStart = stepsFromStart; var loops = 0; while( !pathEnded ) { console.log('––– Start a loop'); const connectedNodes = getConnectedNodes(map, examinedCoords, prevCoords); const nextNode = connectedNodes[0]; if( nextNode ) { // console.log('nextNode',nextNode); const nextNodeCoords = nextNode.coords; if( nextNodeCoords.toString() === startNodeCoords.toString() ) { pathEnded = true; } else { stepsFromStart = stepsFromStart + 1; // if it's already has a stepsFromStart distance, we made need to overwrite it const existingStepsFromStart = nextNode.stepsFromStart; if( existingStepsFromStart ) { if( stepsFromStart < existingStepsFromStart ) { nextNode.stepsFromStart = stepsFromStart; } } else { nextNode.stepsFromStart = stepsFromStart; } // switch to examine the next node in path prevCoords = examinedCoords; examinedCoords = nextNode.coords; } } else { pathEnded = true; } } }); console.log('map with steps',map); var furthestStep = 0; map.forEach(function(node) { const distanceFromStart = node.stepsFromStart; if( distanceFromStart ) { if( distanceFromStart > furthestStep ) { furthestStep = distanceFromStart; } } }); console.log('furthestStep',furthestStep);
All days / Day 11